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How to complete the Haunted Labyrinth dungeon in Throne and Liberty

How to complete the Haunted Labyrinth dungeon in Throne and Liberty

The spooky season is upon us, and Throne and freedom is celebrating with the addition of the Haunted Labyrinth as a new level 50 dungeon packed into its seasonal event.

While you won’t get any gear drops or the other usual dungeon loot from the Haunted Labyrinth, it comes with tons of seasonal rewards and is the sole source of the event currency used to purchase exclusive items from the event vendor. Here’s an overview of what to expect in the Haunted Labyrinth Throne and freedom.

How to complete the Haunted Labyrinth event dungeon in Throne and Liberty

Costumed players run up a stone staircase decorated with Halloween decorations. Promotional image for the Haunted Labyrinth event dungeon in Throne and Liberty.
Be prepared for a bit of pumpkin overload before heading inside. Image via Amazon Games

Lord Embergourd’s prison

You start by fighting some pumpkin soldiers in the hallway just before the first room. This large cathedral hall is populated with a few sleeping Pumpkin Head Harvesters and tons of interactive pumpkins spread across the floor. Your goal is to find the key hiding in one of them, but every keyless pumpkin sprouts into an aggressive Pumpkin Mandrake that you attack on the spot.

This means that this room can become very chaotic. Depending on your luck, you may end up with a large gang of Pumpkin Mandrakes before you finally find the key.

To handle this:

  • DPS must interact with pumpkins – make sure you parry the instant stun attack when the love apples emerge – and take the enemy to the tank. If you feel like there are too many enemies, you can stay and fight the crowd a bit before trying a new pumpkin.
  • Tanks should focus on keeping aggro away from all love apples so that party members can interact with pumpkins without interruption.
  • Healers should stay and help keep the tank’s HP up while sending AoE attacks to help with DPS.

Once you’ve found the key and burned down all the enemies, leave the room through the door directly to the right of the entrance. Hop into the pumpkin carriage waiting for you and take to the air after all party members have boarded.

Repairing the pumpkin truck

Six Throne and Liberty player characters stand in a flying carriage shaped like a hollowed-out pumpkin with wheels. Image from the Haunted Labyrinth event dungeon
The carriage will drop you off in the second area for the next set of mechanics. Screenshot of Dot Esports

Unfortunately, the carriage breaks down halfway through the journey, leaving you stranded on an open platform with more pumpkin enemies waiting for you. To move on, you have to go up the stairs and into the locked room immediately to the left of the land wagon.

There are more enemies and multiple pumpkins in the room, but the one you really need is conveniently marked with an icon above its name. The player who interacts with it and picks it up loses all access to their abilities and can no longer transform or interact with it while holding it. They also get stunned and drop the pumpkin when attacked, so The retrieval must be done with multiple players helping to keep aggro off the pumpkin holder and opening the door for them once they reach the exit.

You will need to repeat this process three times to repair the car. Jump on it again after you’ve defeated all the enemies, then leave after everyone has climbed on it.

Pumpkin Watch Captain mini-boss mechanics

Throne and Liberty player characters battle a ghost with a jack-o-lantern head surrounded by tombstones. Image from the Haunted Labyrinth event dungeon.
The pumpkin bomb mechanic from the Pumpkin Watch Captain. Screenshot of Dot Esports

While in flight, the carriage becomes the target of two parrying attacks before landing you on a second open platform with five enemies. Defeating them all will trigger the dungeon’s first and only mini-boss, the Pumpkin Watch Captain.

He opens with a mechanic where the large gravestones around him begin to glow with bouncing pumpkins. Then three large pumpkins with red circles underneath them spawn and start spawning chase the nearest player. The goal is to lure these pumpkins to a gravestone.the pumpkins get stuck when they collide with a gravestonegiving you the freedom to step out of the red circle and avoid the AoE blast.

Commit to the piece!

Just now It’s not enough to get the pumpkin bomb to a gravestone. He actually has to run into the stone pillar to stop– the easiest way to solve this is to place a tombstone between you and the bomb, wait for it to stop and then walk away.

Next up, the Pumpkin Watch Captain throws his pumpkin at a playerwhere it bounces and deals three damage. Healers should be on the lookout for who this mechanic is targeting so they can send heals and/or mitigations on the spot to keep the player alive.

Shortly after throwing the pumpkin, the boss targets another random player for a big cone AoE. Just bypass the telegraph area and change if necessary.

Aside from a parryable fury attack that targets the best player, he cycles through these three moves until he dies. Burn him and then move on.

Breaking the pumpkin danger zone

A small group of pumpkins hide in a stone archway leading from a dark corridor with glowing red spots on the ground. Image of the Haunted Labyrinth event dungeon from Throne and Liberty.
Ready to play 3D Halloween Pac man? Screenshot of Dot Esports

This next part is a long, curved hallway where you are transformed into a small rolling pumpkin and chased by giant munching pumpkins.

There are two giant pumpkins running up and down their respective halves of the hallway in a time pattern. Even the slightest contact with them will kill you instantly, so it has to be hide in the small arches scattered throughout the hallway to let them pass before they roll to the next safe corner.

There is also there are several numbing puddles everywhere that you need to avoid. Fortunately, the stun duration of encountering one of these isn’t long enough to guarantee you’ll get stomped, but it does mean instant death if you get close with the timing. The good news is that they disappear once activated– if your group is having trouble getting past this corridor, it will only get easier if you keep trying.

One thing to keep in mind is that there are two clusters of three puddles in a row Look as if they leave enough room to get around on the side. Whether by bug or design, the hitboxes are wider than they appear, and the first player to reach that point will always be stunned unless they can make a brutal leap across the area. You can bring one for the team and soak it, try to jump over it, or wait for another party member to hit it first.

Be smart, play it safe, and it shouldn’t take too long for the party to reach the end and roll into the final boss room.

Participation not mandatory:

Technically, only one player needs to reach the finish line. Entering the boss room activates the Dimensional Circle Resurrection Gate within, allowing players to deliberately kill themselves via a giant pumpkin and respawn at the end.

Lord Embergourd boss mechanics

Six Throne and Liberty player characters stand in a colossal room with lit braziers and Halloween-themed decorations. there is a huge humanoid with a jack-o-lantern head standing in the center of the room. Image from the Haunted Labyrinth event dungeon in Throne and Liberty.
The actual battle arena is smaller than the circle suggests. Screenshot of Dot Esports

Lord Embergourd begins the battle with are three basic mechanisms:

  1. A chain that attaches itself to all players and pulls them right under his feet. You want dodge the pointless circular AoE that spawns below him, then either go back inside or run all the way outside avoid the donut AoE that happens immediately afterwards.
  2. A fit of rage throughout the arena. Deflect as usual.
  3. Line AoEs that target any two players and fire three times. Strafe aside until all three have left.

The boss cycles through these three mechanics among the others three major attacks. In order, these attacks are:

  1. Three lantern-shaped bombs with beam telegraphs that can be pushed via regular attacks. Push these towards the boss before they explode for extra damage to his shield.
  2. A wall of pumpkins emerging from the back of the arena. Try it hit by one of the glowing pumpkins to activate a cage that will protect you during its inevitable and fatal arena-wide attack that takes place after three waves of pumpkins.
  3. A play of red light, green light. All players are pushed to the back of the arena and turned into flies. Using the only skill available to land and take off, you have to reach the boss and stay within the green AoE under his feet in time. Look for the energy wave that goes from blue to red as it approaches the boss and stops when it is red and almost the size of the safe AoE.
Do you struggle with timing?

If the visual telegraph doesn’t work for you, take note of a ten-note tune you might recognize the squid game and try to stop exactly at the last note.

The the fight repeats in the pattern of lantern bombs, pumpkin wall and flying phase where the three basic mechanisms cycle between them. Overall it’s a stress-free fight: there’s no time limit and you can fly right back into the arena after respawning if you die.

Once the boss is dead you can do that spend your daily Candy Corn to claim the rewards. You don’t get one Dimensional Soul Shardsbut the two Dimensional Pumpkins you earn at the end of each run can be exchanged for exclusive goods at the event vendor found in each major settlement.


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